University of Padova

Bruno Seraglia

Bruno Seraglia

Bruno Seraglia

University of Padova
Department of General Psychology
Via Venezia, 8
35131, Padova (Italy)
E-mail: brunoseraglia@gmail.com, bruno.seraglia@unipd.it

Research interests

I’m a research assistant at the Human Technology Laboratory of Padua University, Department of General Psychology. My interests concern the study of the cognitive aspects connected to the use of Virtual Reality, and the interactions of people with synthetic environment. In the specific, I’m interested on the nature of peripersonal space, near space, and its perceived modulation during the manipulation of normal tools.
– Virtual Reality
– Computer Graphics
– Human-Computer Interaction
– Perception
– Ergonomics
– Usability Evaluation

Projects

– 2008-2009. ELDERGAMES
Involvement in ElderGames EU-supported project to to develop mixed reality games to improve the cognitive, functional and social skills of older users.

Education

2012-2013. European Social Found grant under the supervision of Prof. L. Gamberini. Partner: Osram, Treviso. Subject: The influence of environmental LED lighting on human mood and performance.

2009-2011. Ph. D., course in Cognitive Science, under the supervision of Prof. L. Gamberini. Subject: Peripersonal and Extrapersonal Space Processing in Real and Virtual Environments.

2011. April-June. Ph. D. foreign period at Birkbeck, University of London, under the supervision of Prof. Matthew Longo.

2007-2008. Research Training in HTLab with focus on Virtual Reality and the nature of peripersonal space with implications of it during tool-use. University of Padova (I).
2006. Master Degree in Experimental Psychology, University of Padova (I).
Thesis: “La dimensione cognitiva dello spazio peripersonale: esperimenti sulla bisezione di linea in ambienti reali e virtuali”.

Skills and experience

– Collaboration as a virtual reality technician from 01/03/07 to 30/07/07 at elderly residence ‘Anni Sereni’ in Scorzè (VE) in a cognitive rehabilitation project coordinated by Dr. G. Optale Public Hospital Umberto I at Venezia (I) and Prof. L Gamberini University of Padova (I).
– Teaching (2007-2010) in Advanced Research Courses about 3D Graphics and Scripting Tools: Autodesk 3D Studio Max, Virtools Dev.

– Teaching (2009) in Advanced Research Courses about 2D Graphics Photoshop.

Publications

JOURNALS

Seraglia, B., Priftis, K., Cutini, S., Gamberini, L. (2012). How tool-use and arm position affect peripersonal space representation. Cognitive Processing – International Quarterly of Cognitive Science, Online first. doi: 10.1007/s10339-012-0458-8

Seraglia, B., Gamberini, L., Priftis, K., Scatturin, P., Martinelli, M., Cutini, S. (2011). An Exploratory fNIRS Study with Immersive Virtual Reality: A New Method for Technical Implementation. Frontiers in Human Neuroscience 5, 176. doi: 10.3389/fnhum.2011.00176

Cardullo, S., Seraglia, B., Bordin, A. Gamberini, L. (2011). Cognitive training with Nintendo Wii® for the elderly: An evaluation. Journal of CyberTherapy and Rehabilitation, 4(2), 159-161.

Gamberini, L., Cardullo, S., Seraglia, B., & Bordin, A. (2010). Neuropsychological testing through a nintendo wii. Studies in Health Technology and Informatics, 154, 29-33.

Gamberini, L., Martino, F., Seraglia, B., Spagnolli, A., Fabregat, M., Ibanez, F., Alcaniz, M., & Andrés J. M. (2009). The Eldergames Project. Cybertherapy & Rehabilitation Magazine, 1, 9-10.

Gamberini L., Seraglia B., & Priftis K. (2008). Processing of peripersonal and extrapersonal space using tools: Evidence from visual line bisection in real and virtual environments. Neuropsychologia. 46(5), 1298-1304.

Gamberini L., Alcaniz M., Barresi G., Fabregat M., Prontu L., & Seraglia B. (2008). Playing for a Real Bonus: Videogames to Empower Elderly People. Journal of CyberTherapy & Rehabilitation, 1(1), 37-48.

CONFERENCES

Cutini, S., Seraglia, B., Gamberini, L., Martinelli, M., Priftis, K. (2012). An Exploratory fNIRS Study with Immersive Virtual Reality. Poster presented at fNIRS Meeting University College of London (UCL), October 26-28, London, UK.

Seraglia, B., Gamberini, L. (2011). I nuovi mezzi di comunicazione: gap tecnologico o nuove opportunità. Invited speaker at ‘Una palestra per la mente’ 2011, September 17, Vicenza, Italy.

Optale, G., Urgesi, C., Busato, V., Marin, S., Piron, L., Gamberini, L., Seraglia, B., & Bordin, A. (2011). Could Virtual Reality aid Spatial Orientation in the Elderly? Abstract accepted at Neuro Talk 2011, May 22-25, Dalian, China.

Optale, G., Busato, V., Marin, S., Urgesi, C., Piron, L., Gamberini, L., Seraglia, B., Capodieci, S., & Bordin, A. (2010). La Realtà Virtuale come “Virtual Memory Training”. Abstract presented at MMVR Italy 2010, December 14, Pisa, Italy.

Gamberini, L., Cardullo, S., Seraglia, B., & Spagnolli, A. (2010). Nuove tecnologie nella riabilitazione neurocognitiva. Invited Talk at ‘2° Convegno Nazionale sui Centri Diurni Alzheimer’, October 29-30, Pistoia, Italy.

Optale, G., Urgesi, C., Busato, V., Marin, S., Piron, L., Gamberini, L., Seraglia, B., & Bordin, A. (2010). Controlling Memory Impairment in Old People Using Virtual Reality Memory Training. Proceedings of Neuro Talk 2010, June 25-28, Singapore.

Gamberini, L., Cardullo, S., Seraglia, B., & Bordin A. (2010). Neuropsychological Testing through a Nintendo Wii® Console. Paper presented at ‘Cybertherapy 2010 – 15th Annual Cybertherapy & Cyberpsychology Conference, June 13-15, Seoul, Korea.

Gamberini, L., Seraglia, B., Martino, F., & Capuano, E. (2010). Serious games to prevent drug-related risky behaviours in young people: Playsafety, Videodope and Happy Farm. Abstract presented at ‘Club Health 2010’, The 6th International Conference on Nigthlife, Substance use and related Health issues, June 7-9, Zurich, CH.

Gamberini, L., Cardullo, S., Seraglia, B., Spagnolli, A. (2009). Le novità: i giochi… per la mente. Abstract presented at ‘Convegno Nazionale sui Centri Diurni Alzheimer’, October 2-3, Pistoia, Italy.

Gamberini, L., Martino, F., Seraglia, B., Spagnolli, A., Fabregat, M., Ibanez, F., ALcaniz, M., & Montesa, J. A. (2009). Eldergames Project: an innovative Mixed Reality Table-top solution to preserves Cognitive Functions in Elderly People. Paper presented at ‘EEE-IES 2nd International Conference on Human-System Interaction’, May 21-23, Catania, Italy.

Gamberini, L., Alcaniz, M., Fabregat, M., Gonzales, A.L., Grant, J., Jensen, R., Prontu, L., Rontti T., Seraglia, B., Spagnolli, A., & Zimmerman, A. (2008). Videogame for empowering, training and monitoring elderly cognitive capabilities. Paper presented at ‘The 6th International conference of the International Society for Gerontechnology’, June 4-6, Pisa, Italy.

Alcaniz, M., Gil Gomez, J.A., Martinelli, M., Varotto, D., Prontu, L., Seraglia, B., & Gamberini, L. (2008). Design and development of a mixed reality solution for gerontechnology application. Paper presented at ‘The 6th International conference of the International Society for Gerontechnology’, June 4-6, Pisa, Italy.

Gamberini, L., Alcaniz, M., Fabregat, M., Seraglia, B., Gil Gomez, J.A., & Montesa, J. (2007). Empowering the elderly by tuning ICT to their specificities. Abstract presented at ‘International ITE 2007′, November 26-29, Bangkok, Thailand.

Optale, G., Busato, V., Marin, S., Capodieci, S., Priftis, K., Seraglia, B., & Bordin, A. (2007). Multimedia Training in mild cognitive impairment: a randomized controlled trial of patients living with their families and patients living in a rets-room. Abstract presented at ‘Fifth Italian Symposium on Human-Computer Interaction CHItaly’, June 28-30, Padova.


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