University of Padova

Luca Zamboni

Luca Zamboni

Luca Zamboni

University of Padova
Department of General Psychology
Via Venezia, 8
35131, Padova (Italy)

Research interests

My interests concern: CSCW (Computer Supported Cooperative Work) within a Virtual Reality Ambient, which was the subject of my thesis, and ergonomic analysis and study of ergonomic evaluation methods of domestic appliances (fridge, washing machine, etc.).


2008 – PRESENT: internship at HTLab.

2008: Second Level Degree in in Social, Communication and Work Psichology, with a dissertation entitled ‘Strategie di collaborazione nella realtà virtuale: referenze spaziali e uso di un puntatore’.
2007: Six months Socrates-Erasmus Programme at Arhus Universitet, Denmark.
2006: First Level Degree in Social and Work Psichology, with a dissertation entitled ‘Compiti Collaborativi negli ambienti virtuali: l’ uso dei deittici e frame of reference’.
2003-2006: Student of Psychology at the University of Padua, Italy.
2003: High School Diploma at the Scientific High School ‘Don Bosco’, Verona, Italy.

Skills and experience

– Office packages: Microsoft Office (Word, Excel, Power Point).
– Graphics and Video: Adobe Photoshop, 3D Studio Max, Adobe Premiere.
– Video Analysis: Noldus The Observer XT.
– Teaching (2008-2009) in Advanced Research Courses about CMS (Content Management System).



Zamboni, L., De Giuli, G., Spagnolli, A., Gamberini, L., (2011). Emerging media for nightlife interventions. Club Health 2011, Prague 12-14 Dec 2011

Zamboni, L., Gamberini, L., Spagnolli, A., De Giuli, G. (2011). Serious Game for Drug Prevention. Abstract presented at Games And Creativity in Education and Training – GACET 2011, November 17-18, Rome, Italy.

Gamberini, L., Corradi, N., Zamboni, L., Perotti, M., Cadenazzi, C., Mandressi, S., Jacucci, G., Tusa, G., Spagnolli, A., Björkskog, C., Salo, M., and Aman, P. 2011. Saving is fun: designing a persuasive game for power conservation. In Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias, and Teresa Chambel (Eds.) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE ’11). ACM, New York, NY, USA, Article 16 , 7 pages.

Gamberini, L., Jacucci, G., Spagnolli, A., Corradi, N., Zamboni, L., Perotti, M., Cadenazzi, C., Mandressi, S., Tusa, G., Björkskog, C., Salo, M., Aman, P. (2011). Saving is fun: Designing a Persuasive Game for Power Conservation. Presented at ACE ’11, November 8-11, Lisbon, Portugal.

Zamboni, L., Gamberini, L., Spagnolli, A., Cipolletta, S., De Giuli, G., Tion, I. (2011). Serious Games in Social Intervention: Designing Technologies to promote Safe and Healthy Behaviors. In Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity (CHItaly), Patrizia Marti, Alessandro Soro, Luciano Gamberini, and Sebastiano Bagnara (Eds.). ACM, New York, NY, USA, 139-142.

Gamberini, L., Jacucci, G., Spagnolli, A., Bjorkskog, C., Kerrigan, D., Chalambalakis, A., Zamboni, L., Valentina, G., Corradi, N., Zappaterra, P., Bosetti, G.(2009). “Technologies to improve energy conservation in households: The users’ perspective”. Presented at the First European Conference on Energy Efficiency and Behavior, October 18-20, Maastricht, The Netherlands.

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