In this research space, studies are conducted concerning the design/re-design and development of software and hardware technologies involving end-users and stakeholders. Among the research projects conducted within this laboratory, we include evaluations of:

● Prototypes of e-health applications to support patients with chronic disorders in adhering to clinical protocols. These applications incorporate strategies for behavioral change through conversational agents and elements of gamification integrated into the software (PatchAi®).

● Control interfaces for devices linked to hospital beds (Malvestio©), aiming to assess usability complexity and accessibility, considering both patients and caregivers.

● Protocols for presenting short videos using low-cost virtual reality devices to provide psychological support (e.g., reducing perceived pain, depression, anxiety) to oncology patients.

Besides, the research group’s expertise in quantitative methodologies (e.g., accuracy and task completion time; self-report measures such as questionnaires and ad hoc checklists; analysis of behavioral and psychophysiological responses, including heart rate frequency and eye-tracking) and qualitative methodologies (e.g., interviews, focus groups, affinity diagrams) allows for the creation of experiments aimed at evaluating user experience, usability, accessibility, and inclusivity of the technologies.

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