This laboratory provides the opportunity to explore vast amounts of data (i.e., Big Data) in a completely innovative, adaptive, and symbiotic manner, thanks to the XIM system (i.e., eXperience Induction Machine). So far, experiments related to the exploration of complex neuroscience databases have been conducted. A structure (i.e., Cave) consisting of three panels, where projectors display 2D and 3D visual stimuli, is present within the laboratory, allowing interaction in a Mixed Virtual Reality context with virtual objects reproduced on the panels (e.g., textual information from a neuroanatomical atlas, 3D magnetic resonance images, and a 3D model of the brain, known as Connectome). Individuals can interact with the data and models projected on the screens using hand gestures and their bodies, facilitated by a tool (Microsoft Kinect©) that captures movements.
Among other devices used to monitor some biometric parameters of participants during experimental sessions, there is an eye tracker, two smart T-Shirts for monitoring cardiac and respiratory activity (i.e., Smartex), and a glove for electrodermal activity. The fully integrated XIM system is capable of automatically modifying the information presented on the screens (e.g., reducing its amount) when it detects difficult conditions experienced by the participants (i.e., mental overload), thanks to the biometric data collection devices worn by the participants.


Virtual and augmented reality laboratories are thought to create complex virtual environments and investigate human behavior using immersive and interactive scenarios. The extreme versatility of these instruments permits to run experiments for both research intents and industrial development. Virtual and augmented reality simulations are increasingly used as research tools in many fields: health promotion, attitude and behavior change, occupational skills and safety, collaborative environments and consumer persuasion.
They allow researchers to create realistic as well as controlled simulations in order to collect ecological measures with scientific rigor. Indeed, many studies have shown that people respond to situations presented in VR/AR/MR as if they were real.

The laboratories are fully equipped with the most recent devices for virtual, augmented and mixed reality: Head-mounted displays (HMD) and VR devices for full-body tracking, mixed reality smartglasses, HoloLens, motion sensing input devices and physiological measurement instruments.


The Design and Creativity Lab is a vibrant hub of inspiration and innovation, designed to empower university students as they embark on the final phase of their educational journey.  This state-of-the-art facility is equipped with an array of cutting-edge tools, available to students, including the Makey Makey circuit board and Lego Educational Robots that engage students in designing, developing, and programming activities, providing them with the tools they need to bring their creative ideas to fruition by fostering exploration and experimentation. Master students can easily access and utilize this innovative space. In the Design and Creativity Lab, students carried out hands-on activities to prototype and test innovative interfaces, ensuring user-friendly, intuitive, accessible, and inclusive designs. In this dedicated space, students can accomplish testing sessions to gather feedback and refine their design concepts in an iterative way. Students are invited to unleash their full creative potential, whether they are working on experimental Master Thesis projects or attending the Interaction Design Laboratory in the Master course of Applied Psychology. The Design and Creativity Lab enriches the learning experience, equipping students with practical skills and a deep understanding of interaction design principles that they can apply in their academic and professional pursuits.

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