University of Padova

Latest Works


2018

Agatolio, F., Pluchino, P., Orso, V., Menegatti, E., & Gamberini, L. (2018, March). How Robots Impact Students’ Beliefs about Their Learning Skills. In Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction (pp. 47-48). ACM.

Andolina, S., Orso, V., Schneider, H., Klouche, K., Ruotsalo, T., Gamberini, L., & Jacucci, G. (2018, June). Investigating Proactive Search Support in Conversations. In Proceedings of the 2018 Designing Interactive Systems Conference (pp. 1295-1307). ACM.

Andolina, S., Orso, V., Schneider, H., Klouche, K., Ruotsalo, T., Gamberini, L., & Jacucci, G. (2018, October). SearchBot: Supporting Voice Conversations with Proactive Search. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing(pp. 9-12). ACM.

Gamberini, L., Nucci, M., Zamboni, L., DeGiuli, G., Cipolletta, S., Villa, C., … & Spagnolli, A. (2018, April). Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks. In International Conference on Persuasive Technology (pp. 213-226). Springer, Cham.

Ham, J., Spagnolli, A., Blankertz, B., Gamberini, L., & Jacucci, G. (Eds.). (2018). Symbiotic Interaction: 6th International Workshop, Symbiotic 2017, Eindhoven, The Netherlands, December 18–19, 2017, Revised Selected Papers (Vol. 10727). Springer.

Hsieh, Y. T., Jylhä, A., Orso, V., Andolina, S., Hoggan, E., Gamberini, L., & Jacucci, G. (2018). Developing hand-worn input and haptic support for real-world target finding. In Personal and Ubiquitous Computing (pp. 1-16). Springer London.

Hsieh, Y. T., Orso, V., Andolina, S., Canaveras, M., Cabral, D., Spagnolli, A., … & Jacucci, G. (2018, June). Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration. In Proceedings of the 2018 on Designing Interactive Systems Conference 2018 (pp. 215-226). ACM.

Monaro, M., Businaro, M., Spolaor, R., Li, Q. Q., Conti, M., Gamberini, L., & Sartori, G. (2018, November). The Online Identity Detection via Keyboard Dynamics. In Proceedings of the Future Technologies Conference (pp. 342-357). Springer, Cham.

Monaro, M., Galante, C., Spolaor, R., Li, Q. Q., Gamberini, L., Conti, M., & Sartori, G. (2018). Covert lie detection using keyboard dynamics. Scientific reports, 8(1), 1976.

Monaro, M., Gamberini, L., Zecchinato, F., & Sartori, G. (2018). False identity detection using complex sentences. Frontiers in psychology, 9, 283.

Orso, V., Ziviani, R., Barattini, R., Bondani, G., Radu, R., & Gamberini, L. (2018, October). Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study. In 2018 Sixth International Conference on Enterprise Systems (ES) (pp. 69-74). IEEE.

Spagnolli, A., Mora, D., Fanchin, M., Orso, V., & Gamberini, L. (2018). How to analyze ambivalence when studying technology acceptance: The case of VJ software automation. arXiv preprint arXiv:1807.11322.

2017

Gamberini, L., Freuli, F., Nedves, M., Jensen, W., Morrison, A., Orso, V., … & Spagnolli, A. (2017, December). Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers. In International Workshop on Symbiotic Interaction (pp. 42-52). Springer, Cham.

Gamberini, L., Spagnolli, A., Jacucci, G., Blankertz, B., & Freeman, J. (Eds.). (2017). Symbiotic Interaction: 5th International Workshop, Symbiotic 2016, Padua, Italy, September 29–30, 2016, Revised Selected Papers (Vol. 9961). Springer.

Jacucci, G., Andolina, S., Kalkhofen, D., Schmalstieg, D., Nurminen, A., Spagnolli, A., … & Ruotsalo, T. (2017). Combining intelligent recommendation and mixed reality in itineraries for urban exploration. International Series on Information Systems and Management in Creative eMedia, 2, 18-23.

Jacucci, G., Barral, O., Daee, P., Wenzel, M., Serim, B., Ruotsalo, T., … Blankertz, B. (Accepted/In press).
Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval. Jornal of
the Association For Information Science and Technology.

Monaro, M., Gamberini, L., & Sartori, G. (2017). The detection of faked identity using unexpected questions and mouse dynamics. PloS one, 12(5), e0177851.

Monaro, M., Spolaor, R., Li, Q., Conti, M., Gamberini, L., & Sartori, G. (2017, August). Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics. In Proceedings of the 12th International Conference on Availability, Reliability and Security (p. 60). ACM.

Orso, V., Mazza, R., Gamberini, L., Morrison, A., & Jensen, W. (2017). Investigating tactile stimulation in symbiotic systems. Lecture Notes in Computer Science, 9961, 137-142.

Orso, V., Nascimben, G., Gullà, F., Menghi, R., Ceccacci, S., Cavalieri, L., … & Gamberini, L. (2017, July). Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults. In International Conference on Universal Access in Human-Computer Interaction(pp. 579-592). Springer, Cham.

Orso, V., Ruotsalo, T., Leino, J., Gamberini, L., & Jacucci, G. (2017). Overlaying social information: The effects on users’ search and information-selection behavior. Information Processing & Management, 53(6), 1269-1286.

Orso, V., Spagnolli, A., Gamberini, L., Ibañez, F., & Fabregat, M. E. (2017). Interactive multimedia content for older adults: the case of SeniorChannel. Multimedia Tools and Applications, 76(4), 5171-5189.

Orso, V., Varotto, A., Rodaro, S., Spagnolli, A., Jacucci, G., Andolina, S., … & Gamberini, L. (2017, September). A two-step, user-centered approach to personalized tourist recommendations. In Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter (pp. 7). ACM.

Serim, B., Chech, L., Vasilieva, M., Papa, L., Gamberini, L., & Jacucci, G. (2017, August). Exploring gaze-adaptive features for interacting with multi-document visualizations. In Proceedings of the 10th International Symposium on Visual Information Communication and Interaction (pp. 85-92). ACM.

Spagnolli, A., Frank, L. E., Haselager, P., & Kirsh, D. (2017, December). Transparency as an ethical safeguard. In International Workshop on Symbiotic Interaction (pp. 1-6). Springer, Cham.

Spolaor, R., Monaro, M., Capuozzo, P., Baesso, M., Conti, M., Gamberini, L., & Sartori, G. (2017, April). You are how you play: Authenticating mobile users via game playing. In International Worskhop on Communication Security (pp. 79-96). Springer, Cham.

Varotto, A., & Spagnolli, A. (2017). Psychological strategies to promote household recycling. A systematic review with meta-analysis of validated field interventions. Journal of Environmental Psychology, 51, 168-188.

2016

Arminen, I., Licoppe, C., & Spagnolli, A. (2016). Respecifying mediated interaction. Research on Language and Social Interaction, 49(4), 290-309.

Chittaro, L., Spagnolli, A., & Gamberini, L. (2016). Special Issue on Interactive Persuasive Systems. International Journal of Human-Computer Interaction, 32(3), 175-176.

Gamberini, L., & Spagnolli, A. (2016, September). Towards a definition of symbiotic relations between humans and machines. In International Workshop on Symbiotic Interaction (pp. 1-4). Springer, Cham.

Gamberini, L., Orso, V., Beretta, A., Jacucci, G., Spagnolli, A., & Rimondi, R. (2016). Evaluating user experience of augmented reality eyeglasses. Annual Review of Cybertherapy and Telemedicin, 13, 28.

Gamberini, L., Spagnolli, A., Nucci, M., DeGiuli, G., Villa, C., Monarca, V., … & Leclerq, S. (2016, April). A gamified solution to brief interventions for nightlife well-being. In International Conference on Persuasive Technology (pp. 230-241). Springer, Cham.

Hsieh, Y. T., Jylhä, A., Orso, V., Gamberini, L., & Jacucci, G. (2016, May). Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4203-4215). ACM.

Mason, L., Pluchino, P., & Tornatora, M. C. (2016). Using eye?tracking technology as an indirect instruction tool to improve text and picture processing and learning. British Journal of Educational Technology, 47(6), 1083-1095.

Monaro, M., Fugazza, F. I., Gamberini, L., & Sartori, G. (2016, September). How human-mouse interaction can accurately detect faked responses about identity. In International Workshop on Symbiotic Interaction (pp. 115-124). Springer, Cham.

Monaro, M., Gamberini, L., & Sartori, G. (2017). Identity verification using a kinematic memory detection technique. In Advances in Neuroergonomics and Cognitive Engineering (pp. 123-132). Springer, Cham.

Orso, V. (2016). Toward multimodality: gesture and vibrotactile feedback in natural human computer interaction.(Doctoral dissertation).

Orso, V., Gamberini, L., Mazza, R., Hsieh, Y. T., Jensen, W., Jacucci, G., & Jensen, W. (2016). Follow the vibes: A comparison between two tactile displays in a navigation task in the field. PsychNology Journal, 14(1), 61-79.

Pittarello, A., Motro, D., Rubaltelli, E., & Pluchino, P. (2016). The relationship between attention allocation and cheating. Psychonomic bulletin & review, 23(2), 609-616.

Spagnolli, A., Chittaro, L., & Gamberini, L. (2016). Interactive persuasive systems: a perspective on theory and evaluation. International Journal of Human-Computer Interaction, 32(3), 177-189.

Spagnolli, A., Conti, M., Guerra, G., Freeman, J., Kirsh, D., & van Wynsberghe, A. (2016, September). Adapting the system to users based on implicit data: ethical risks and possible solutions. In International Workshop on Symbiotic Interaction (pp. 5-22). Springer, Cham.

Spolaor, R., Li, Q., Monaro, M., Conti, M., Gamberini, L., & Sartori, G. (2016). Biometric Authentication Methods on Smartphones: A Survey. PsychNology Journal, 14(2).

Tatzgern, M., Orso, V., Kalkofen, D., Jacucci, G., Gamberini, L., & Schmalstieg, D. (2016, March). Adaptive information density for augmented reality displays. In 2016 IEEE Virtual Reality (VR) (pp. 83-92). IEEE.

Varotto, A., Gamberini, L., Spagnolli, A., Martino, F., & Giovannardi, I. (2016). The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization. Cyberpsychology, Behavior, and Social Networking, 19(3), 193-201.


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