University of Padova

Proceedings


2015

Basten, F., Ham, J., Midden, C., Gamberini, L., & Spagnolli, A. (2015, June). Does trigger location matter? The influence of localization and motivation on the persuasiveness of mobile purchase recommendations. In International Conference on Persuasive Technology (pp. 121-132). Springer, Cham.

Cardullo, S., Valeria, P. M., Ilaria, T., Ambra, P., Gamberini, L., & Mapelli, D. (2015, December). Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia. In International Conference on Games and Learning Alliance (pp. 292-301). Springer, Cham.

Gamberini, L., Spagnolli, A., Blankertz, B., Kaski, S., Freeman, J., Acqualagna, L., … & Ferrari, E. (2015, October). Developing a symbiotic system for scientific information seeking: the mindsee project. In International Workshop on Symbiotic Interaction (pp. 68-80). Springer, Cham.

Jylhä, A., Hsieh, Y. T., Orso, V., Andolina, S., Gamberini, L., & Jacucci, G. (2015, November). A Wearable Multimodal Interface for Exploring Urban Points of Interest. In Proceedings of the 2015 ACM on International Conference on Multimodal Interaction (pp. 175-182). ACM.

Negri, P., Gamberini, L., & Cutini, S. (2015, October). A review of the research on subliminal techniques for implicit interaction in symbiotic systems. In International Workshop on Symbiotic Interaction (pp. 47-58). Springer, Cham.

Orso, V., Spagnolli, A., Gamberini, L., Ibañez, F., & Fabregat, M. E. (2015, September). Involving older adults in designing interactive technology: the case of SeniorCHANNEL. In Proceedings of the 11th biannual conference on Italian SIGCHI Chapter (pp. 102-109). ACM.

Pittarello, A., Motro, D., Rubaltelli, E., & Pluchino, P. (2015). Willful blindness: The relationship between attention allocation and unethical behavior. In Academy of Management Proceedings (Vol. 2015, No. 1, p. 13620). Briarcliff Manor, NY 10510: Academy of Management.

Gamberini, L., Spagnolli, A., Blankertz, B., Kaski, S., Freeman, J., Acqualagna, L., & Ferrari, E. (2015, October). Developing a symbiotic system for scientific information seeking: the mindsee project. In International Workshop on Symbiotic Interaction (pp. 68-80). Springer, Cham.

Spagnolli, A., Guardigli, E., Orso, V., Varotto, A., & Gamberini, L. (2015, October). Measuring user acceptance of wearable symbiotic devices: validation study across application scenarios. In International Workshop on Symbiotic Interaction (pp. 87-98). Springer, Cham.

2014

Barral, O., Aranyi, G., Kouider, S., Lindsay, A., Prins, H., Ahmed, I., … & Cavazza, M. (2014, May). Covert persuasive technologies: bringing subliminal cues to human-computer interaction. In International Conference on Persuasive Technology (pp. 1-12). Springer, Cham.

Cabral, D., Orso, V., El-khouri, Y., Belio, M., Gamberini, L., & Jacucci, G. (2014, October). The role of location-based event browsers in collaborative behaviors: an explorative study. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 951-954). ACM.

Jacucci, G., Huomo, T., Kaski, S., Freeman, J., Gamberini, L., Rihissaari, T. & Norman, D. (2014, October). Big Data: Challenges for HCI. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 167-170). Helsinki, Finland.

Jacucci, G., Spagnolli, A., Freeman, J., & Gamberini, L. (2014, October). Symbiotic interaction: a critical definition and comparison to other human-computer paradigms. In International Workshop on Symbiotic Interaction (pp. 3-20). Springer, Cham.

Kuikkaniemi, K., Lucero, A., Orso, V., Jacucci, G., & Turpeinen, M. (2014, November). Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (p. 1). ACM.

Pluchino, P., Gamberini, L., Barral, O., & Minelle, F. (2014, October). How semantic processing of words evokes changes in pupil. In International Workshop on Symbiotic Interaction (pp. 99-112). Springer, Cham.

2013

Kosunen, I., Jylha, A., Ahmed, I., An, C., Chech, L., Gamberini, L., … & Jacucci, G. (2013, October). Comparing eye and gesture pointing to drag items on large screens. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (pp. 425-428). ACM.

2012

Gamberini, L., Spagnolli, A., Corradi, N., Jacucci, G., Tusa, G., Mikkola, T., … & Hoggan, E. (2012, June). Tailoring feedback to users’ actions in a persuasive game for household electricity conservation. In International Conference on Persuasive Technology(pp. 100-111). Springer, Berlin, Heidelberg.

Pasetto, M., Gamberini, L., & Barbati, S. D. (2012). The human factor in the evaluation of a road layout in a virtual environment: A case study. In ICSDC 2011: Integrating Sustainability Practices in the Construction Industry (pp. 694-703).

Pizzi, D., Kosunen, I., Viganó, C., Polli, A. M., Ahmed, I., Zanella, D., … & Jacucci, G. (2012, September). Incorporating subliminal perception in synthetic environments. In Proceedings of the 2012 ACM Conference on Ubiquitous Computing (pp. 1139-1144). ACM.

2011

Gamberini, L., Corradi, N., Zamboni, L., Perotti, M., Cadenazzi, C., Mandressi, S., … & Salo, M. (2011, November). Saving is fun: designing a persuasive game for power conservation. In Proceedings of the 8th international conference on advances in computer entertainment technology (p. 16). ACM.

Gamberini, L., Martino, F., Spagnolli, A., Baù, R., & Ferron, M. (2011, July). “Your Team Cohesion is Low”: A Systematic Study of the Effects of Social Network Feedback on Mediated Activity. In International Conference on Online Communities and Social Computing (pp. 172-181). Springer, Berlin, Heidelberg.

Marchetti, M., Piccione, F., Sivoni, S., Gamberini, L., & Priftis, K. (2011, September). Spatial attention orienting to improve the efficacy of a brain-computer interface for communication. In Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity (pp. 114-117). ACM.

Marti, P., Soro, A., Gamberini, L., Bagnara, S. (2011). CHItaly 2011. In Proceedings of the 9th ACM SIGCHI Italy, International Conference on Computer-Human Interaction: Facing Complexit (pp 103). Alghero, Italy: ACM.

Schiavo, G., Jacucci, G., Ilmonen, T., & Gamberini, L. (2011, May). Evaluating an automatic rotation feature in collaborative tabletop workspaces. In CHI’11 Extended Abstracts on Human Factors in Computing Systems (pp. 1315-1320). ACM.

Zamboni, L., Gamberini, L., Spagnolli, A., Cipolletta, S., De Giuli, G., & Tion, I. (2011, September). Serious games in social intervention: designing technologies to promote safe and healthy behaviors. In Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity (pp. 139-142). ACM.

2010

Björkskog, C. A., Jacucci, G., Gamberini, L., Nieminen, T., Mikkola, T., Torstensson, C., & Bertoncini, M. (2010, September). EnergyLife: pervasive energy awareness for households. In Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing-Adjunct (pp. 361-362). ACM.

Björkskog, C., Jacucci, G., Mikkola, T., Bertoncini, M., Gamberini, L., Torstensson, C., … & Firoentino, G. (2010, October). Beaware: A framework for residential services on energy awareness. In Proceedings of the International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies (pp. 294-300).

Coutrix, C., Jacucci, G., Spagnolli, A., Ma, L., Helin, M., Richard, G., … & Narula, P. (2010, October). Engaging spect-actors with multimodal digital puppetry. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (pp. 138-147). ACM.

Kirman, B., Lawson, S., Linehan, C., Martino, F., Gamberini, L., & Gaggioli, A. (2010, April). Improving social game engagement on facebook through enhanced socio-contextual information. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1753-1756). ACM.

2009

Björkskog, C., Jacucci, G., Lorentin, B., & Gamberini, L. (2009, September). Mobile implementation of a web 3D carousel with touch input. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (p. 48). ACM.

Gamberini, L., Jacucci, G., Spagnolli, A., Bjorkskog, C., Kerrigan, D., Chalambalakis, A., … & Bosetti, G. (2009, October). Technologies to improve energy conservation in households: The users’ perspective. In Proceedings of 1st European Conference on Energy Efficiency and Behavior.

Gamberini, L., Martino, F., Seraglia, B., Spagnolli, A., Fabregat, M., Ibanez, F., … & Andrés, J. M. (2009, May). Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people. In Human System Interactions, 2009. HSI’09. 2nd Conference on (pp. 164-169). IEEE.

Jacucci, G., Spagnolli, A., Chalambalakis, A., Morrison, A., Liikkanen, L., Roveda, S., & Bertoncini, M. (2009, August). Bodily explorations in space: Social experience of a multimodal art installation. In IFIP Conference on Human-Computer Interaction(pp. 62-75). Springer, Berlin, Heidelberg.

2008

Arminen, I., Koskela, I., & Vaajala, T. (2008, October). Configuring presence in simulated and mobile contexts. In Presence 2008. In Proceedings of the 11th annual international workshop on presence (pp. 129-136).

Martino, F., Baù, R., Scarpetta, F., Alberti, C., Spagnolli, A., & Gamberini, L. (2008, October). Augmenting Group Presence: A Study with Activity Feedback. In Presence 2008 (pp. 46-55). Padua: CLEUP.

Pasetto, M., Gamberini, L., & Manganaro, A. (2008, October). Potential of immersive virtual reality models in studies of drivers’ behaviour and interventions to improve road safety. In Presence Conference Workshop (pp. 261-264). Padua: CLEUP.

Ruffini, G., Gamberini, L., Gaggioli, A., Schroeder, R., Benyon, D., & Jacucci, G. (2008). A Grand Challenge for Presence. In Proceedings of the 11th Annual International Workshop on Presence (pp. 244-245). Padova: CLEUP.

Spagnolli, A., Scarpetta, F., Tona, T., & Bortolatto, T. (2008). Conversational practices and presence: How the communication structure exploits the affordances of the medium. In Presence 2008. Proceedings of the 11th annual international workshop on presence (pp. 107-116). Padua: CLEUP.

Tona, T., Spagnolli, A., Bracken, C. C., & Rubenking, B. (2008). How real is it? The state of (tele) presence in therapy with mediated environments. In Proceedings of the International Society for Presence Research Annual Conference. Padova, Italy. (pp.280-284). CLEUP

2007

Gamberini, L., Breda, L., & Grassi, A. (2007, July). VIDEODOPE: applying persuasive technology to improve awareness of drugs abuse effects. In International Conference on Virtual Reality (pp. 633-641). Springer, Berlin, Heidelberg.

Gamberini, L., Martino, F., Scarpetta, F., Spoto, A., & Spagnolli, A. (2007, July). Unveiling the structure: Effects of social feedback on communication activity in online multiplayer videogames. In International Conference on Online Communities and Social Computing (pp. 334-341). Springer, Berlin, Heidelberg.

Gamberini, L., Petrucci, G., Spoto, A., & Spagnolli, A. (2007, April). Embedded persuasive strategies to obtain visitors’ data: Comparing reward and reciprocity in an amateur, knowledge-based website. In International Conference on Persuasive Technology (pp. 187-198). Springer, Berlin, Heidelberg.

Juan, M. C., Alcañiz, M., Gamberini, L., Zaragoza, I., & Martino, F. (2007, June). Shared virtual environment (SVE): a framework for developing social games. In Proceedings of the international conference on Advances in computer entertainment technology (pp. 258-259). ACM.

Martino, F., Miotto, A., Davide, F., & Gamberini, L. (2007, September). Exploring social network indices as cues to augment communication and to improve social practices. In 1-st International Workshop on Maps Based Interaction in Social Networks, MapISNet ‘07. Rio de Janeiro, Brasil.

Rey, B., Lozano, J. A., Alcañiz, M., Gamberini, L., Calvet, M., Kerrigan, D., & Martino, F. (2007, July). Super-feet: a wireless hand-free navigation system for virtual environments. In International Conference on Virtual Reality (pp. 348-357). Springer, Berlin, Heidelberg.

Scarpetta, F., & Spagnolli, A. (2007) Action sequences and social presence: A brief study on a shared mediated environment. Extended Abstract Proceedings of the 2007 Peach Summer School. Peach

2006

Spagnolli, A., & Gamberini, L. (2006, April). Multimodal spatial reference in mediated environments: users’ preferences and the pragmatics of pointing and talking. In CHI’06 Extended Abstracts on Human Factors in Computing Systems (pp. 1349-1354). ACM.

2004

Gamberini, L., Spagnolli, A., & Pretto, P. (2004, April). Temporal structure of SMS-mediatedconversation. In Time Design Workshop, CHI2004, Wien.

Spagnolli, A., & Gamberini, L. (2004). The sense of being ‘There’: a model for the space of presence. In Presence 2004: Exploring The Sense Of Presence, (pp. 48-53). Valencia, Spain.


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