University of Padova

Young Scholar Projects


Emergency fire training in virtual reality  

By Giulia Benvegnù, Mattia Furlan and Luciano Gamberini

User experience and visual fatigue in data visualization using a virtual oscilloscope:
a comparison between smart glasses and monitor
  

By Leonardo Miglioranzi, Valeria Orso and Luciano Gamberini

Credibility and usability of tourism technologies: a comparison of different navigation aids in a field study  

Which path will you choose? The analogue or the digital one?
By Alice Bettelli, Valeria Orso and Luciano Gamberini

Does new videosurveillance forms cause anxiety? An empirical study  

By Roberto Barattini, Patrik Pluchino and Luciano Gamberini

Coordinating in the traffic: an analysis of the communication practices between road users from a mediated interaction perspective  

By Mariavittoria Masotina and Anna Spagnolli

E-Democracy through Serious Games E-Democracy through Serious Games  

A study to analyze people E-Democracy concept through the use of Serious Games.
By Samantha Bombacigno and Luciano Gamberini

Interactive Multitouch Tabletop Interactive Multitouch Tabletop  

An usability study to evaluate an automatic rotation gesture on an interactive Multitouch tabletop. Thanks to MultiTouch Ltd and HIIT for their collaboration.
By Gianluca Schiavo, Giulio Jacucci and Luciano Gamberini

Eye tracking and problem solving Eye tracking and problem solving  

An eye-tracking research to understand problem solving strategies from eye behaviour.
By Schiavo Gianluca, Concetta Alberti and Luciano Gamberini

Ergonomic analysis of household appliances Usability of a fridge  

This work is an ergonomic evaluation of household appliances, including fridge and washing machine. Thanks to ELECTROLUX for their sponsorship and collaboration.
By Giacomo Querini, Luca Zamboni, Luciano Gamberini, Anna Spagnolli

Enel meter ENEL METER  

This etnographic work evaluated the Enel Meters Usability.
By Daniel Kerrigan, Anna Spagnolli

Enel meter EYE TRACKING IN SPORT MARKETING  

This research aim to investigate the visual processing of advertising panels around the ground during a football broadcasted event.
By Veronica Tomat, Concetta Alberti and Luciano Gamberini

WII NEUROGAMES WII NEUROGAMES  

Mixed reality Nintendo Wii games for cognitive training.
By Stefano Cardullo, Riccardo Camporese and Luciano Gamberini

VIRTUAL ROAD VIRTUAL ROAD  

Analysis of the effectiveness of the last technological discoveries in the field of road perception.

MEDIA MOBILE USE IN LONDON UNDERGROUND MEDIA MOBILE USE IN LONDON UNDERGROUND  

Etnographic analysis of technology use one of the most famous underground of the world. By Andrea Miotto, Eva Ferrari, Anna Spagnolli, Luciano Gamberini

HAPPY FARM HAPPY FARM  

Serious game about psychoactive substances use and abuse in a cartoon style.
By Luciano Gamberini

EYE TRACKING ON HRT EYE TRACKING ON HRT  

Users performance on the Honda Riding Trainer (Motorbike drive simulator).
By Luciano Gamberini and Concetta Alberti

ELDY USABILITY ELDY USABILITY  

Eye-tracking usability study of the Eldy platform for older adults

By Luciano Gamberini and Concetta Alberti

PERSUASIVE VIDEOGAMES: VIDEODOPE PERSUASIVE VIDEOGAMES: VIDEODOPE  

A persuasive software in the drugs’education – Press Clippings.
By Luciano Gamberini and Alessandro Grassi. Special thanks to PSF

SPATIAL COGNITION IN MEDIATED ENVIRONMENTS SPATIAL COGNITION IN MEDIATED ENVIRONMENTS  

Cognitive dimensions of being in computer mediated spaces.

By Anna Spagnolli

REAL AND VIRTUAL PERIPERSONAL SPACE REAL AND VIRTUAL PERIPERSONAL SPACE  

Common tools used to expand body physical reach.

By Bruno Seraglia, Luciano Gamberini, Kostantinos Priftis

SUPERFEET SUPERFEET (In cooperation with HumanLab , Technical University of Valecia, Spain)  

Usability analysis of a Wireless Hand-Free Navigation System for Virtual Environments
By Francesco Martino, Daniel Kerrigan, Anna Spagnolli, Luciano Gamberini

PLAY SAFETY PLAY SAFETY (sponsored by Regione Emilia Romagna)  

How to design, develope and evaluate an educational videogame for safety drive training of young people.
Sponsored by Regione ER. In cooperation with Ass. Zerocento (Faenza)

By Luciano Gamberini, Pietro Guardini, Adriano Purgato

PERSUASIVE WEB: RECIPROCITY vs. VIRTUAL REWARD STRATEGIES PERSUASIVE WEB: RECIPROCITY vs. VIRTUAL REWARD STRATEGIES  

Persuasive strategies and microsuasive elements have been used on a web site to obtain personal data from Internet users.

049 049 PEOPLESAY (Partecipative BLOG for elderly people in cooperation with Comune di Padova)  

A cooperative blogging action by over 60 years old users. Our gola is to activate and to promote social and cultural partecipation in elderly people by new communicational environments use.

THE ROAD USERS DRIVERS COMMUNICATIONS AND COORDINATIONS THE ROAD USERS DRIVERS COMMUNICATIONS AND COORDINATIONS  

An ethnographic fieldwork on the road users drivers communication and coordination motivated by recent discussions on interaction between road users and road safety.

E-LEARNING: WEBLEARN PROJECTS E-LEARNING: WEBLEARN PROJECTS  

The Laboratory is developing tools to support traditional and distance learning giving a particular emphasis on a user-centred perspective.

EYE-TRACKING and IMAGERY EYE-TRACKING and IMAGERY  

A basic research on eye behaviour during imagery tasks.

ENVIRONMENTAL COMMUNICATION TECHNOLOGIES ENVIRONMENTAL COMMUNICATION TECHNOLOGIES  

As technologies are able to us to preserve the planet.

ICT IN THE INTERNATIONAL COOPERATION AND DEVELOPMENT ICT IN THE INTERNATIONAL COOPERATION AND DEVELOPMENT  

Technology can be used in different modalities to help social projects and to improve living conditions of disadvantage populations.

EMERGENCY RESPONSE EMERGENCY RESPONSE (in cooperation with Prof David Kirsh, UCSD Cognitive Science)  

The Impact of Mobile Technology on Coordination and Work Practices. The WIISARD research project.

HUMAN ERROR IN URBAN ENVIRONMENTS HUMAN ERROR IN URBAN ENVIRONMENTS [PHOTO COLLECTION]  

(Italian only) Errors’s Picture Gallery from Flickr.

TRAINING IN VIRTUAL ENVIRONMENTS TRAINING IN VIRTUAL ENVIRONMENTS  

Innovative application of virtual reality as tools for safety training.

USER CENTRED INFORMATION ARCHITECTURE USER CENTRED INFORMATION ARCHITECTURE (in cooperation with Provincia di Trento and Dr. Stefano Bussolon, University of trento, Cognitive Science)  

Design of a website involving citizien.

LINUX GUIs Usability testing LINUX GUIs Usability testing  

An usability study of two desktop environments developed for LinuxOS.

EMOTION, MOOD AND VIRTUAL ENVIRONMENTS EMOTION, MOOD AND VIRTUAL ENVIRONMENTS  

Using Qualitative methods and Human-Interface events to studies human behaviour and emotion in virtuals environments

STOP MOBBING: AN ON-LINE SERVICE STOP MOBBING: AN ON-LINE SERVICE  

Investigating potential and effectiveness of an on-line support service for victims of mobbing activities.

WORKING ON PDA WITH OR WITHOUT MUSIC WORKING ON PDA WITH OR WITHOUT MUSIC

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