XR IN EDUCATION AND CULTURAL EXPERIENCES
River floods are one of the most frequent and threatening climate events, and because of climate change, they are expected to become even more frequent and intense. Indeed, river floods have an increasingly devastating impact on the safety of citizens and our planet. The Virtual Water project aims to investigate the behavioral models implemented in emergency situations…
GRANT: € 195.000 (1), € 65.000 (2) | DURATION: 2020/2021 (1), 2023/2024 (2)
The “FOrever” project aims to share, enhance, and make accessible the artistic heritage related to Dario Fo. Through Immersive Virtual Reality, this vast archive can be revitalized, transcending the conventional museum setup, and becoming an innovative means…
GRANT: € 616.758,80 | DURATION: 2022/2024
800VR project aims to make the viewer live the history of the University of Padua, thanks to the immersive narration of 360° cinema.
The project involves the development of a VR movie. The audience will wear a headset and live a unique and engaging experience, being immersed in…
GRANT: € 50.000 | DURATION: 2021/2023
The project “This is (not just) a tree” aims to provide a virtual reality (VR) experience that allows visitors to a naturalistic site to connect with the plant and animal world through engaging and immersive narrative paths never before experienced. The hosting site of the project is the Botanical Garden of Padua…
GRANT: € 118.136,00 | DURATION: 2018/2019
VisualMusic aims to develop a high performance and cost effective real-time 3D motion graphics studio for small and medium-sized music enterprises. This technology looks at enhancing the experience of the audience at concert venues and music sessions synchronizing the music with 3D motion graphics…
GRANT: € 1.259.375 | DURATION: 2016/2018
CultAR was meant to create a novel and engaging cultural experience by leveraging on advanced virtual and augmented realities. In particular, the project pursued two specific objectives…
GRANT: € 4.364.255 | DURATION: 2013/2015
The collaboration entitled “The Human Factor in Driving Simulation” with VI-Grade company focused on innovation in the automotive sector, specifically the testing of advanced autonomous vehicle simulators…
GRANT: € ——– | DURATION: ——
The main goal of the project is the evaluation of the effectiveness of Honda Riding Trainer (HRT) to improve motorbike riders’ performance (enhancing their motorcycle skills, attention, safe-riding related personality traits and hazard perception) and to provide an objective assessment of it…